Space Horizon is an endless space-themed street-crossing arcade game inspired by famous Crossy Road.
About the Project
The history of arcade games spans over 40 years. At first, the monitor firmly demarcated the limits to the game world, but the advent of side-scrolling games improved gamers’ experience. The arcades continued to evolve with the advent of each new device designed for video games: from big video arcade machines to handheld game consoles. Meanwhile, the mobile games industry was only taking the first steps in that direction. The Java ME platform led to a breakthrough in mobile game development, moving from a simple “snake” game to mobile ports of famous video game franchises such as Assassin's Creed in a short time. Ultimately, the advent of the Android and iOS operating systems has opened up almost infinite opportunities for creating mobile arcade games. Games such as Flappy Bird, Doodle Jump, and Crossy Road have strongly influenced the entire industry. We couldn’t just sit around, so we have committed ourselves to contribute to the world of mobile arcade games.
The Sannacode team decided to create a Space Horizon, a game that will combine the Crossy Road’s gameplay, neon-style colors of 80's movies, a retrowave soundtrack, and a futuristic setting from the famous space operas.
The concept of the game, which gradually evolved into a full-fledged ToR, was the first step in the creation of Space Horizon. We decided to base our game’s gameplay on Crossy Road, but with a completely different setting and interaction objects, namely space shuttles, rockets, crystals, flying saucers, comets, asteroids, etc. The main difference of Space Horizon from Crossy Road is the ability to destroy some obstacles if you cannot hop, dodge or slide your way through those obstacles.
Our team drew inspiration from the classic space-themed 80's arcades such as Space Invaders, Galaga, Defender, Zaxxon, Time Pilot, Gyrus, as well as from Tron, The Last Starfighter, Blade Runner and other iconic 80's films. The visual aesthetics of the above films and games influenced the final decision to develop the design and soundtrack of the game in the neon-noir genre.
Eventually, we identified the following features that we wanted to introduce in Space Horizon:
- Improvement of the playable character—the space shuttle—as the game progresses;
- 24 destructible and 4 indestructible obstacles;
- 27 randomly generated arenas with obstacles;
- Integration with Google Play services.
The team that developed Space Horizon included UI/UX designer, Android/Unity developer, QA engineers and project manager. UI/UX designer developed textures of the game objects. Android/Unity developer created prefabs from those textures. As a result, the game arena consists of the following key objects: the background (the streets and the space between them), the player (space shuttle), the destructible and indestructible objects, and also the transparent wall that moves behind the shuttle and destroys it if it stands still for a long time. The shuttle moves forward if a player touches any point of the screen and follows player’s finger for turning left or right. Android/Unity developer created game physics, configured the player’s interaction with the objects, and added explosion effects. The game was created on the Unity 3D game engine. Android/Unity developer used the following tools in the development of the game: C#, Android SDK, Android Studio, Mono Develop, Visual Studio, Blender, UV Mapping, Gimp, Unity IAP, Unity Analytics, Google Play Game Services, Git, and Redmine.
Despite the fact that Crossy Road served as the basis for the game’s gameplay, Space Horizon has become a unique game that will put your reflexes and agility to the test. From 100 to 500 players downloaded the game on the Google Play Market and rated it four stars.